Been working on a concept for a computer using the human brain as its processor - akin to the Hyron project in the new
Deus Ex game aming other similar ideas. Won't really be used for anything, just a personal practice piece:
Haven't done any character modeling before which is why the anatomy is definitely off - I hope to improve this in the future though! Main focus for this particular piece was lighting and atmosphere, anyway
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For the body, I suggest you give it more tone. Be sure to use reference, too. Lots of it. Look into proportions and anatomy.
http://www.3d.sk/user_data/9430/275/AndorKollar_MaleBody8.jpg
http://wiki.polycount.com/CategoryReferenceAnatomy?action=AttachFile&do=get&target=loomis_orthomale.jpg
Naturally you don't need muscles to be that large, and in fact I think it works to the benefit of the character if he is absorbed and weak-looking, but at the moment he's slightly "round". There's no real definiton.
Great suggestions about the body, will try to implement those