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How to get that 'pixel' style out of your textures without OpenGL?

polycounter lvl 20
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adam polycounter lvl 20
Hello,

I am trying to get that pixelated look your textures get when you make the Texel lookup in OpenGL "nearest". I love the look and want to use it for a project I am working, however OpenGL doesn't work well for the rest of my scene I have and causes rendering & viewing errors all over the place.

Using Nitrous works fine and I am wondering if there is anything I can do to get this same technique for rendering the materials as I would get from OpenGL.

astros_WTF_01.jpg

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