Hello,
I am trying to get that pixelated look your textures get when you make the Texel lookup in OpenGL "nearest". I love the look and want to use it for a project I am working, however OpenGL doesn't work well for the rest of my scene I have and causes rendering & viewing errors all over the place.
Using Nitrous works fine and I am wondering if there is anything I can do to get this same technique for rendering the materials as I would get from OpenGL.
Replies
If it doesnt work, maybe you've overriden direct3d parameters in the Nvidia desktop manager (or ATI thingy)
i fuckin' hate nitrous.
Found this a while ago on PC and had it saved in a text document (can't remember who it was from).
For Direct3D that should do the trick.