Just as pointless as putting something without textures or anything material wise into a engine. Hell, he even stated it's a blockout..
Looking good so far man! Ceiling could be a tad higher and the door in the back a bit wider.. but that could be FOV playing tricks as well.
Thanks!I have exported to engine several times just to make sure it's playing nicely,height is correct,how player feels etc.
Also FOV plays big part in the dimensions.I think that's the case here.
As for the ''pointless showing in max'' statement. That has to be one of the most ridiculous comments i have seen here on polycount. It's good to show your base models in order to receive feedback before getting it in engine. And as Free_Fall stated, it is a blockout and would be just as ''pointless'' to have it un-textured, in-engine.
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Just as pointless as putting something without textures or anything material wise into a engine. Hell, he even stated it's a blockout..
Looking good so far man! Ceiling could be a tad higher and the door in the back a bit wider.. but that could be FOV playing tricks as well.
Thanks!I have exported to engine several times just to make sure it's playing nicely,height is correct,how player feels etc.
Also FOV plays big part in the dimensions.I think that's the case here.
As for the ''pointless showing in max'' statement. That has to be one of the most ridiculous comments i have seen here on polycount. It's good to show your base models in order to receive feedback before getting it in engine. And as Free_Fall stated, it is a blockout and would be just as ''pointless'' to have it un-textured, in-engine.
Keep up the good work.