Hey all
i used polycount previous for the 'the escape challenge' and i now have my another assignment to do.
so i received my hard surface project this week and i need to recreate a scene/ corner from a film or game, i chosen to create the assassins creed 3 dinning room in the house and this is the stage i have reached so far, i have done base meshes of some assets and created the wall and panels with textures.
here is a mood board of the area and a outline sketch of the scene
also here is a base layout, just to try and match up the size of the assets i have to make
thanks, any crit is welcome
Replies
coming back to my corner scene after getting my self portrait modelling done for the moment and just focusing on getting the models done now for an AO render,
let me know if you think i should make any improvements.
thanks
i will change the curtains, to look different further in the process, its just to get a rough block out at the moment
Do you plan on moving it into an engine or just for fun or only render?
thanks
thanks
https://vimeo.com/80551418