hi,I was wondering if I could get feedback from my submissions to the workshop
I especialize more on modelling so texturing is not my strong point
and I want opinions on my almost finished submission in case I might have to change something that will require working from the beggining
this are images of the item I am working right now for death prophet,is not finished but was wondering if the hair looked decent,since I think is more "busy" than the more simple default hair and thought that may not fit the valve guidelines about matching the style of the game (despite that some choosen submissions dont seemt to match to)
and also general feedback about if the item is good or bad
the "crown" will have green color in the eyes,since its supposed to be openings showing the glowing hair
any feedback is apreciated
Replies
The highlights in the crown could also use some saturation as it looks quite monotonous.
You've really nailed the sculptural forms in the hair though. Looks great.
http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19244
so right now the hair is just one plain color,is there some way to adjusts the maps to give a better look or I just start coloring away?
the texture of the crown is painted a bit,so if it looks bad them you can see my texture work skill
however this is all unfinished and posted it to get the feedback,nice to hear that is not looking bad,will continue working on it
EDIT: any guide or tutorial about texturing in the style of the game would be apreciated,I was hoping that using this maps will make it easier for me but it dont seemt o be,also photoshop tutorials can help too
right now the only color is just the basics ones,the green and dark blue,no other ones,I guess fixing those maps really accent the lighting,guess next step is to add more colors to higlight
EDIT:made some change in the levels of the bentnormals map trying to get a look more similiar to dota since I thought it wasnt enough,image of the left shows the one I shown above,right image shows the one I just edited,I think it fits better the "painterly" look of the game
thanks for the feedback
it was inspired on those big hairstyle queens used to have that,and often they were wearing things up in theyr hair
like these examples
http://commons.wikimedia.org/wiki/File:Marie-Antoinette,_1775_-_Mus%C3%A9e_Antoine_L%C3%A9cuyer.jpg
http://sophia.smith.edu/blog/fys199-01f12/files/2011/07/MA-9.Portrait-of-Marie-Antoinette-XX-Elisabeth-Louise-Vigee-Lebrun.jpg
thats why I wanted the diadem whatever to look like the strap death prophet has in the neck,to have this eerie leathery look,but if I didnt achieve that them I guess I have to change the masks and textures
I prefer to see more opinions before deciding about moving the diadem to the head,I moved the diadem lower before to see how it might look but felt that the design overall kind of lost its "majesty"
edit: fixed some stuff in the maks that I havent noticed when I uploaded,the skull openings were not glowing like the hair,also added a rimlight to made it look more leathery
left image is the fixed one