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Walls!

Hi,

I got a question about meshes, that consists of several smaller parts.

Every time I built a wall out of many different bricks (or floor or whatever) I get a weird result during lighting process.

Low poly mesh -> high poly, detailing in Zbrush -> baking the details onto the low-poly mesh. And then I get weird results.

Like take a look at the back wall tiles. They lighted up horribly.

Should I weld them together somehow, before exporting? (The lightmap is done according to rules)

subway_01.png

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