Hi all,
I'm working a small project which includes some heightfog and a Postprocess chain . The problem when i run it from (play from PC) then it comes out much different when running it (from PLAY from here)
as you can see from my screenhots.
How can I solve this? I also noticed when I delete both Fog (height and expotinal fog) Its looks fine.
Replies
The only problem is that it kinda very bright blueish. Is there any way I can fix this?
Like putting in another texture? or flipping the normals. Or making it invisible?
As I want it to be very dark and not so bright blue. Thanks so much.
I made unlit material (setting it to unlit) and made it constant 1 set (0) hooked it up to the emssive. It seems to works :-) Thanks guys.