The texturing is interesting. To me it looks like a cross between hand painted and realism. I think once you implement some shadows it make the car really pop. I'm working on a carousel too. It's proven quite the task. What tri count are you aiming for? Keep up the good work!
The foreground objects have no shadows. Gives bumper cars and trash a floating appearance.
Floor material appears to be dark noise. Could stand for improvement.
The mid-ground (carousel) is too dark. It should be brighter, more revealing with additional specular information.
Thank you for the feedback. I don't have a firm poly count in mind, though I'm trying to generally keep things in line with PC game specs. I had the light map resolution set too low for the concrete, which was causing the issues with the shadows.
I added a few more decals to the concrete, though I may need to something more drastic then that. I also lightened up the carousel, and added a bit more foliage to aid the overgrown look.
Replies
The foreground objects have no shadows. Gives bumper cars and trash a floating appearance.
Floor material appears to be dark noise. Could stand for improvement.
The mid-ground (carousel) is too dark. It should be brighter, more revealing with additional specular information.
Check out these pics
http://www.lovethesepics.com/2011/05/creepy-crusty-crumbling-illegal-tour-of-abandoned-six-flags-new-orleans-75-pics/
a few in particular
http://www.lovethesepics.com/wp-content/uploads/2011/05/rusty-and-crusty-bumper-car-ride-in-new-orleans-six-flags.jpg
http://www.lovethesepics.com/wp-content/uploads/2011/05/Merry-Six-Flags-New-Orleans.jpg
I added a few more decals to the concrete, though I may need to something more drastic then that. I also lightened up the carousel, and added a bit more foliage to aid the overgrown look.