Hi
Are there any known quality losses from exporting texture maps from UDK? Like, does UDK compress anything it keeps in its packages? I've exported out a few maps and don't see any recognizable loss and the file size is the same as the original and also, the alpha channels are still there so it doesnt appear to have changed the original .tga at all. But, this is for a paid job and I'm just wanting to make sure its ok to do so. Will knock hours off my workflow.
Thanks again
Garth
EDIT: Also, is it the smae for meshes? will the vertex painting I did in 3dsmax remain in the .objs?
taa
Replies
Also why are you trying to export out meshes from udk packages? I would think if it is your assets in the package than you can just grab the source files, no?
The reason you lost the 2nd UV set and your vertex color is because .OBJ dosnt support vertex color or multiple uvs.
You must export meshes as FBX, under no condition as OBJ. That saves UV2 correctly, however you will lose collision data, and many of its vertices will be unweld due to how Unreal breaks vertices dependent on things like smoothing/UVs. Meshes will also be triangulated.
@ passerby
'Also why are you trying to export out meshes from udk packages? I would think if it is your assets in the package than you can just grab the source files, no?'
Theres over 100 foliage assets and I didnt have access to the source files at that point.
@ Hourences
Thanks, I trust your knowledge, you've basically taught me all I know about UDK:P
Cheers