Okay, I think I'm going to start a sketchbook! Let me say right up front, I want critiques of anything and everything. Even if I have no plans to touch a model again, I can still learn from it for the next time.
I'll start with this recent project: I modeled a basic face (my first ever completed) and would specifically like feedback on topology since I know that's something I don't grasp well, yet.
[SKETCHFAB]5cf3ab1c5bbf4366b16e75b0f91d7339[/SKETCHFAB]
I started with the rings of the eyes, mouth, and nose. When I got to joining the separate meshes, I got hopelessly lost. Couldn't seem to connect the corners of the mouth and cheekbones in a smart, optimal way. I called it done despite random poles, a triangle, stretched quads.
Here's the
low-poly original since the above has a subdivision modifier on it.
Replies
Did you just start modeling from a plane in Maya to build the head?
jfitch, I skimmed through and followed the process shown in this tutorial, and I work in blender. And to show how I started with separate loops, here's what it had looked like just before I started trying to join things together:
Only other thing I would worry about is that the brow line is fairly un-pronounced and the skull structure is a little off, but if you're going for a stylized look I think it works.