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Painting branchy meshes? [max]

parallel
polycounter lvl 3
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parallel polycounter lvl 3
I'm modelling nervous systems and near organs there's a lot of branching. The main fibers can be relatively easily done with spline modelling, but in the interconnecting areas it would be nice with less fidgeting in doing branchy structures. I'm aware of the 'branchy' script, but I'm looking for a more painted approach, anyone have a tip?

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