I'm modelling nervous systems and near organs there's a lot of branching. The main fibers can be relatively easily done with spline modelling, but in the interconnecting areas it would be nice with less fidgeting in doing branchy structures. I'm aware of the 'branchy' script, but I'm looking for a more painted approach, anyone have a tip?
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draw the structures out, make adaptive at 1 or 2 divisions, and then finesse them a bit with the move tool, unless you are after a more automated approach, in which case move along, there's nothing to see here.
At the moment I think I'm going for this setup; drawing all the splines in one plane, apply the branchy script and use conform tool for conforming the nerves around curves and organs.
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-1C007053-3CFB-42F9-B953-3C329C199B7E.htm,topicNumber=d30e126418
You select a poly and paint drag out. You can control the step distance the angle and the taper from the poly draw menu.
The only weird requirement is that because it draws in screen space you need to view the poly you are extruding from the side and not from straight on.
Play with it a bit and you'll get the hang of it.
With branch mode on, hold ctrl to select a new poly to extrude.