Very nice!
But for example there are some cool things you could do to make this look more cool in FP. For example, flip the front scope rail base to the left side. that way you would get that sweet clamp showing in FP instead of being hiden on the right side
fisher, there is no magic here:) Just use standard highpoly modeling tips and tricks, there are lots of tutorials around. I'd suggest participating in the Weekly Hard Surface Challenge to get neccessary basics. And then some patience and you'll have it:)
Pedro Amorim, great catch! I guess I could actually use another reference for the base. Like this for example:
Reworked the front mount. Chose the model I mentioned in my post above, but had to change the middle part (the one with a lot of holes) to another version in order to fit this scope with the magnifier.
Gazu, it's Max only. I love keeping full control over my topology and basically try to make things as lowpoly before smoothing, as it is possible. This way I can make a low-poly really fast after a highpoly stage just by removing support edges that help to keep the shape on the highpoly model
Gazu, it's Max only. I love keeping full control over my topology and basically try to make things as lowpoly before smoothing, as it is possible. This way I can make a low-poly really fast after a highpoly stage just by removing support edges that help to keep the shape on the highpoly model
I've started making lowpoly and couldn't hold myself and try to texture at least 1 piece for PBR:) Here is what I've got so far:
My goal for lowpoly is about 20-25k for the whole model and pixel density of 4k per meter. I'm planning to texture each part separately, so if I decide to make another part in the future (like another grip, or buttstock, or sight), I could easily replace it.
I haven't worked with minor parts here, just tried to get the overall feeling of a used plastic. What I still have to do is to work with dirt a bit more and make metallic ummm... screws a bit older and dirtier:)
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I really like weapons modeling, but i have no idea how to start
Thanks and congratulations, awesome weapon!
But for example there are some cool things you could do to make this look more cool in FP. For example, flip the front scope rail base to the left side. that way you would get that sweet clamp showing in FP instead of being hiden on the right side
Pedro Amorim, great catch! I guess I could actually use another reference for the base. Like this for example:
Reworked the front mount. Chose the model I mentioned in my post above, but had to change the middle part (the one with a lot of holes) to another version in order to fit this scope with the magnifier.
[SKETCHFAB]abc1234060fd4f329b33255fae908b8b[/SKETCHFAB]
Then you have some high skilled 3dsmax skills ^^
I've started making lowpoly and couldn't hold myself and try to texture at least 1 piece for PBR:) Here is what I've got so far:
My goal for lowpoly is about 20-25k for the whole model and pixel density of 4k per meter. I'm planning to texture each part separately, so if I decide to make another part in the future (like another grip, or buttstock, or sight), I could easily replace it.
I haven't worked with minor parts here, just tried to get the overall feeling of a used plastic. What I still have to do is to work with dirt a bit more and make metallic ummm... screws a bit older and dirtier:)