Looks really good, i've been really curious about the cinematic kind of workflow, i really only know the workflow of a game-env. Do you use some kind of cage-models for the viewport when composing the scene or how does it work? You aren't making low-poly models right?
The renders looks really good too, everything looks super pro!
Awesome work Isadistl!
Looks really good, i've been really curious about the cinematic kind of workflow, i really only know the workflow of a game-env. Do you use some kind of cage-models for the viewport when composing the scene or how does it work? You aren't making low-poly models right?
The renders looks really good too, everything looks super pro!
Awesome work Isadistl!
Thank you! for respetst
I do not use than something special to show scenes.
Yes, I am doing some averaged model for the combination of the scene.
But mostly I try to do as best I can, and at its sole discretion.
Crits:
- The head of the panda seems overly defined in some parts, its almost lion like in the way the muzzle and eyes are shaped.
- Lots of dangly cloth and drapery that looks great in a static pose but will be difficult to animate without simulations or dynamics. Even with sims it can be tough to pull off the level of looseness in the sleeves. If you don't have a plan on how to handle it in the design phase its probably a good idea to not wait until later to figure it out. If this is going into a game engine you're options are fairly limited, and the amount of dangly cloth you have could be problematic. If its just a rendering project you have a lot more options available, still the design could cause quite a few headaches.
Replies
I think it really looks good. Especially the dragon.
Cheers
Thanks!
and the dragonturtle is amazing!
Nice stuff!
Ha! thank you
I think the turtle glad you kept it:)
The renders looks really good too, everything looks super pro!
Awesome work Isadistl!
Thank you! for respetst
I do not use than something special to show scenes.
Yes, I am doing some averaged model for the combination of the scene.
But mostly I try to do as best I can, and at its sole discretion.
I think your encouraged only add to the quality of the next stage.
lotet
Thank you guys!
Looking forward to more posts.
render from softimage
Thanks probably you're right but I continue to adjust
render very capricious thing .
Crits:
- The head of the panda seems overly defined in some parts, its almost lion like in the way the muzzle and eyes are shaped.
- Lots of dangly cloth and drapery that looks great in a static pose but will be difficult to animate without simulations or dynamics. Even with sims it can be tough to pull off the level of looseness in the sleeves. If you don't have a plan on how to handle it in the design phase its probably a good idea to not wait until later to figure it out. If this is going into a game engine you're options are fairly limited, and the amount of dangly cloth you have could be problematic. If its just a rendering project you have a lot more options available, still the design could cause quite a few headaches.
I have not thought about the problems in the animation
I will sharpen the focus on this
but thanks for the advice!
this is a new part for the stage "artifact"
Thanks!
I was not able to achieve the right atmosphere and the colors for the first time
but work on the correction will continue