Hi everyone,
I am currently making a weapon for Sven, the concept and low poly model are done, but i got a problem at the texturing part.
As you can see in the picture below, i have the weapon modeled in 2 pieces, the "blade" and the "handle". The question is does the weapon has to be just one mesh? And if the weapon can be more than 1 mesh, does it has to be just one texture map for the whole weapon or one texture map for each part of it ?
I'm still a noob at making item for game, so really sorry if my question sound stupid QQ (also, sorry about my english too! )
Thank you in advance.
PS: Any critique is welcome!
Replies
Looks cool so far, good luck.
Sorry but i got stuck again, the link as you mentioned above say that the size of the texture for my item must be 256H x 256W, so i created a 256x256 px texture, but no matter how hard i try to paint it, it all looks pixelated, but looking at you guys' textures, they're all look great, like 1k or 2k at the size! So, what do you think i did wrong ? Do "256H x 256W" really means "256x256 px" ???
Thank you in advance.
Past that it's just a matter of practice to get as much as you can out of a small texture. Use mirroring UVs as much as possible and try and fit the UV islands into you map with as little waste as possible.