Home Technical Talk

Environment & Hard Surface Retopology

giakaama
polycounter lvl 9
Offline / Send Message
giakaama polycounter lvl 9
Hi, I was wondering, when you guys do environment assets or hard surfaces ( something like Kevin Johnstone did for GOW3 or ORB did for Crasher etc. ) after you do the HiPoly asset in Zbrush or Mudbox, is retopology really need it for the asset ?

Or just decimate in zbrush until you have a low poly, clean up the model, UV and call it done ?

I'm asking because I've done it both and I don't really see any issues when I do the decimated one !

What is you opinion on this subject if you don't mind ?

Thank you

Replies

  • BARDLER
    Offline / Send Message
    BARDLER polycounter lvl 12
    It depends on that asset really.

    For like super clean hard surface stuff I usually build my lowpoly along with my highpoly, and then just do a little bit of clean up to optimize.

    When I make a lowpoly for cars, or organic hard surface type things, I find retopolizing over my sub-d model to be the best approach. I get a better match to my high res, and I can save a bunch of triangles by optimizing while I am doing it.

    When I make like rocks, rubble, or banged up assets than decimation master is awesome. It will give you 90% of what you need and all you have to do is a little clean up.

    This is all my workflow opinion, so don't take it as a fact, but it works well for me.
  • giakaama
    Offline / Send Message
    giakaama polycounter lvl 9
    Thank you BARDLER, presenting our workflows I think will help others that wants to learn about when to do one thing over the other !
    I myself when I model cars, I do the lowpoly along with my hipoly, but the last car I've modeled was a long time ago, now I do Buildings and rocks and for those I've found that Decimation Master gives me everything I need, with a bit of cleanup I have the pieces I need to build my asset !

    I really want to see other users sharing their workflows and opinions on this subject !

    Thank you
  • netghost03
    Yeah it depends on your object.

    I am using ZRemesher and Decimation Master, too. But sometimes it's not working that way you want it, then I retopo it with ZSphere retopo inside ZBrush. Sometimes I try 3D Coats retopo stuff.

    Well I would always go with the fastest way. So if DM is working for your stuff and you just need to clean up a bit, sure use it.
Sign In or Register to comment.