Hello there, I've recently picked up 3ds max and i'm really having a hard time getting my head around baking successfully.
Here is the low res model i have created with the normal i have baked, rendered in marmoset. I've included a couple of other images in case I'm doing anything else wrong.
As you can see there seems to be a seam around some of the edges of the table. Can anyone help me with this?
Hello, sorry i havem't been around. I thought this thread might of died and forgot all about it. I took your advice and tried to invert it, turns out i had to invert the X axis. Thank you so much for the help
Replies
Just go into VIEW -> INVERT Y on the normal map options in Marmoset
Let me know if it worked
If this solved your problem, in order to bake inverted normals, just check Tangent UP instead of DOWN at max baking properties window