Here's another way of going about making a tiling texture, it requires a pre-setup tool that I've created which you can find here
This method is less intensive on your computer than the other because it uses wrap mode 1 instead of 2 but take a tiny bit more prep, I prefer it more though.
tip: if you're using the 2.5d canvas for tileable textures, which itself is fantastic, don't press 'bake' in the layer palette. Doing so will cause a seam within zbrush; not even the export script will be able to save you then.
Has anybody actually used this method in their workflow ? I tried it many times but whenever I use the "wrapmode set to 2" method my Zbrush slows down SO much it becomes impossible to sculpt in.
If someone could make a video (or take some screenshots) actually showcasing this method using highly detailed sculpts then I would be very greatfull !
ps. My specs: 16GB ddr3 ram, AMD Phenom IIx4 ~3,20GhZ, GTX 570,1.5GbRam.
It should be noted that my memory
the active memory stays low, yet the lagg is incredible. CPU issue ?
Yup, wrap mode has a performance penalty, especially when set to 2. Basically don't use the method in the video where it says to use wrap mode set to 2. I actually made a short tutorial myself a few weeks ago to help someone out and what I call "wrap mode bounds" in the video is actually zbrush unified space. Basically the unified space is a set according to the furthest bounds of geometry you import into zbrush, it is also why the axis of symmetry can be messed up sometimes. http://www.youtube.com/watch?v=Wu_p-l9TMjY
When you understand using unified space, you can do a bunch of other cool tiling tricks, one example would be having solid columns that tile in the middle but have a unique base and top, like this quick example:
Replies
This method is less intensive on your computer than the other because it uses wrap mode 1 instead of 2 but take a tiny bit more prep, I prefer it more though.
Heres a video explaining the process as well:
[ame="http://www.youtube.com/watch?v=e04k4Cz8UBo"]http://www.youtube.com/watch?v=e04k4Cz8UBo[/ame]
Thanks for posting man.
http://www.zbrushcentral.com/attachment.php?attachmentid=287372&d=1324640357
If someone could make a video (or take some screenshots) actually showcasing this method using highly detailed sculpts then I would be very greatfull !
ps. My specs: 16GB ddr3 ram, AMD Phenom IIx4 ~3,20GhZ, GTX 570,1.5GbRam.
It should be noted that my memory
the active memory stays low, yet the lagg is incredible. CPU issue ?
Yup, wrap mode has a performance penalty, especially when set to 2. Basically don't use the method in the video where it says to use wrap mode set to 2.
I actually made a short tutorial myself a few weeks ago to help someone out and what I call "wrap mode bounds" in the video is actually zbrush unified space. Basically the unified space is a set according to the furthest bounds of geometry you import into zbrush, it is also why the axis of symmetry can be messed up sometimes.
http://www.youtube.com/watch?v=Wu_p-l9TMjY
When you understand using unified space, you can do a bunch of other cool tiling tricks, one example would be having solid columns that tile in the middle but have a unique base and top, like this quick example:
You can see where unified space was set to.