Here's another way of going about making a tiling texture, it requires a pre-setup tool that I've created which you can find here
This method is less intensive on your computer than the other because it uses wrap mode 1 instead of 2 but take a tiny bit more prep, I prefer it more though.
tip: if you're using the 2.5d canvas for tileable textures, which itself is fantastic, don't press 'bake' in the layer palette. Doing so will cause a seam within zbrush; not even the export script will be able to save you then.
Has anybody actually used this method in their workflow ? I tried it many times but whenever I use the "wrapmode set to 2" method my Zbrush slows down SO much it becomes impossible to sculpt in.
If someone could make a video (or take some screenshots) actually showcasing this method using highly detailed sculpts then I would be very greatfull !
ps. My specs: 16GB ddr3 ram, AMD Phenom IIx4 ~3,20GhZ, GTX 570,1.5GbRam.
It should be noted that my memory
the active memory stays low, yet the lagg is incredible. CPU issue ?
Yup, wrap mode has a performance penalty, especially when set to 2. Basically don't use the method in the video where it says to use wrap mode set to 2. I actually made a short tutorial myself a few weeks ago to help someone out and what I call "wrap mode bounds" in the video is actually zbrush unified space. Basically the unified space is a set according to the furthest bounds of geometry you import into zbrush, it is also why the axis of symmetry can be messed up sometimes. http://www.youtube.com/watch?v=Wu_p-l9TMjY
When you understand using unified space, you can do a bunch of other cool tiling tricks, one example would be having solid columns that tile in the middle but have a unique base and top, like this quick example: You can see where unified space was set to.
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This method is less intensive on your computer than the other because it uses wrap mode 1 instead of 2 but take a tiny bit more prep, I prefer it more though.
Heres a video explaining the process as well:
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Thanks for posting man.
http://www.zbrushcentral.com/attachment.php?attachmentid=287372&d=1324640357
If someone could make a video (or take some screenshots) actually showcasing this method using highly detailed sculpts then I would be very greatfull !
ps. My specs: 16GB ddr3 ram, AMD Phenom IIx4 ~3,20GhZ, GTX 570,1.5GbRam.
It should be noted that my memory
the active memory stays low, yet the lagg is incredible. CPU issue ?
Yup, wrap mode has a performance penalty, especially when set to 2. Basically don't use the method in the video where it says to use wrap mode set to 2.
http://www.youtube.com/watch?v=Wu_p-l9TMjY
I actually made a short tutorial myself a few weeks ago to help someone out and what I call "wrap mode bounds" in the video is actually zbrush unified space. Basically the unified space is a set according to the furthest bounds of geometry you import into zbrush, it is also why the axis of symmetry can be messed up sometimes.
When you understand using unified space, you can do a bunch of other cool tiling tricks, one example would be having solid columns that tile in the middle but have a unique base and top, like this quick example:

You can see where unified space was set to.