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Imported Ambient Occlusion Pass from 3DS Max into photoshop is black and white

Hello everyone. I'm having an issue with ambient occlusion passes. When I press render to texture then click render in 3DS Max, it looks fine. This is what it looks like:

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However, when I import it into photoshop, it loses all detail and what's left is just black and white boxes. This is what it looks like when imported into photoshop:

TwnQhxY.png?1?6839

Replies

  • AlecMoody
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    AlecMoody ngon master
    This is a mental ray problem. I can't remember if it only affects maps saved out of the preview window or if it also affects the result in the render path. Either way, mental ray has issues with render to texture and you will be better off baking your AO with the scanline renderer and a skylight.
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