Hello all.
A while ago I created this interior scene in 3DS Max (
Link) and now I've spruced it up a little and threw it in UDK.
I still feel like there's something not quite right about the lighting and perhaps some of the assets need a little polish. Any comments and crits to help me improve this further, would be great!
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The doors seem rather wide, but that might just be an odd camera angle or FoV.
I've played around the lighting a little more.. improvement?
Here is the texture sheet and the props are below.
Cheers
From the feedback I've received so far, this will probably be the polish task list:
- Colour balance of the textures (reduce the white)
- Adjust the lighting further
- Adjust the textures of the wall lamps further
- Place a more interesting prop above the fireplace (maybe light that wall better too)
- Post-production, but I reckon I should keep this to a minimum as I want to show of the render from the engine as much as possible
- A possible short video of the environment.
Also here are the high poly models of some of the props:
Once again thanks for all the feedback so far, it has been incredibly helpful
The other chair is just a simple high-poly model in Max and like many of the high poly models they are split into several elements. Hope that answers your question
http://i265.photobucket.com/albums/ii210/ibrahimwahab/Drawing%20Room/armchair_zps3d69f1f1.jpg~original
I agree with this one. On my end, the wall is practically black near the fireplace and it's also very hard to see any of the detail on the floor.
Adjust dem levels