Can we make a thread with offset issues? Because I couldn't find a thread on this type of problem(without having to go through a lot of pages).
Well items below are the bracer and the shoulder peiece. It's just flying.
*on a side note, Is the reason why picture 2 is highlighted so much is because of the specular?)
-both transforms are at 0,0,0
Here is a picture on where each of the items are. The red shows the bone it is connected to.
(looking at this, i need to refine the eyes)
What other information do you need to help me solve my problem?
Replies
Are u using the files from the workshop page or did u decompile the files yourself?
A few important things:
- When rescaling or replacing make sure u use reset x-form befor u start skinning!
- Are u using the right pivot point on the object
- Select all the bones and the item when you export
- Maybe try decompiling the model and use those files for the export
I'm using blender and I exported to the FBX file type.
I used files I decompiled as well as the workshop files.
Does that mean making the origin to 0,0,0? Because if it is, I put both the bones and the item to 0,0,0. The mesh of the item hovers over the bracer section.
I'm not sure what that means.
I used the bones that I got from the decompiled item.
The mesh needs to actually be skinned to the bone and not just parented or constrained or some such, just to be clear.