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How to get around being a college drop-out?

polycounter lvl 12
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Count Vader polycounter lvl 12
Hey, I just discovered this board (Normally I just view/post on P&P) and there seem to be some pretty insightful discussions going on, so I wanted to see if anyone has any input regarding an issue that's concerned me for a while.

Basically I'm working on a portfolio to get into game art, like most other people here who aren't already pros. In another few months (hopefully) my portfolio will be done, and so far I'm pretty happy with my level of improvement.

The problem is, I kind of have a history of dropping out of school, and at 28, I haven't completed any post-secondary degree. I dropped out of university, where I took humanities, and then out of college, where I took 3D animation. Both have been for similar reasons (depression, lack of focus, personal problems, etc).

My question is, what would be a good way to address this with regards to resume/interviews? I don't want to say that I dropped out because that might reflect badly on my character. I like to think I've 'calmed down' since attempting uni/college, but employers might go 'oh this is the kind of guy that drops out school, he's clearly not reliable/mature'. Should I just omit any school history all together? That also seems kind of weird, since at my age it might cause people to assume I'm uneducated or something. Also if I end up working with someone I went to school with, and that fact comes out, employers may wonder why I omitted school history from my resume/inteviews.

Anyone been in a similar situation/has advice?

(In before 'your portfolio matters more than your degree in this field' since i assume this applies to people that still have *some* degree, rather than just a series of aborted attempts at school)

Replies

  • ZacD
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    ZacD ngon master
    Just say it was for financial reasons, or the school wasn't offering me what I needed to develop as a 3d artist.

    You are allowed to omitt anything that isn't relevant or help get you a position for the field you are trying to get a job in. I wouldn't put I worked at a fast food company or tech support for an ISP in my resume for a game art job.
  • Kwramm
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    Kwramm interpolator
    If nobody asks, don't mention it. On the other hand the games industry is a sort of drop-out industry anyway. People come and go all the time. It's part of the business that people leave, sometimes on extremely short notice.
    So my concern would mostly be the lack of focus, personal problems, depression. You don't want to mention this, but to be successful you must overcome these issues. The fact that you dropped out is much less important than the underlying issues. As long as your artwork is up to standards, you manage to work with the team, and you'll be likely to stay around for 6+ months then you're just as good as everyone else.

    I think you want to be honest - call it "personal problems", in case somebody asks, and have a way to show how you improved. Maybe you have a kickass folio and the fact you got it done, sticked to the job, paid attention to the art, proves that you have overcome your problems. This shows that a) these problems are no longer an issue and b) you have the strength to overcome difficult problems, which is a good thing. Don't try to sell it as a weakness, sell it as a strength. Unless you still suffer from your problems - then I'd work on the first. The games industry can be tough. But many people have been young, were insecure, had various issues. We all try to sell ourselves as these perfect awesome people everyone wants to hire, but few of us really are like that. Many people had difficult times some point in their lifes.

    Good luck!
    ZacD wrote: »
    tech support for an ISP

    Personally I'd LOVE if people didn't give me that "wtf is he talking about?!?" look any more when I tell them to change the IP address for the P4 depot they're using ;)
  • Count Vader
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    Count Vader polycounter lvl 12
    @ZacD: Ya I guess my dilemma is since I went to school for 3d, it is ostensibly relevant. My concern isn't so much as whether or not I am allowed to omit it or not, but that it might look 'weird' if I have no schooling listed at all.

    @Kwramm: Yup I liked to think the underlying issues have been more or less resolved (a combination of undergoing therapy, and generally just getting older and having more control over myself) I'm just not sure if potential employers will see it that way. Especially when the next guy could be just as good, and not have some weird history.

    By the way, I'm probably gonna open a can of worms here, but, why does everyone say the games industry is so tough/bad? I know a few guys I went to school with that got jobs at major companies and seem to be having a pretty good time of it. (EDIT: in that I've personally contacted some of them via private message to see how it was going and they had no complaints about it)
  • Kwramm
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    Kwramm interpolator
    well, the industry CAN be bad. It doesn't have to be. Personally I feel I've been lucky and I know other people who've been lucky, but I also know some unlucky ones. I think everyone knows a few unlucky ones. Plus it is a young industry practices often aren't as establish, and sometimes not as professional, as you'd expect.

    About mentioning your "weird story". Don't, unless asked. Now that's just me but I appreciate honesty. And being able to face (your) problems and deal with them and conquer them is what we require from professionals. Not to mentoin, the other guy may have problems too, I might just not have discovered them when I interviewed him ;)

    But really, we're hiring humans, not robots. Everyone has a story. And people who don't have problems now can develop them later on - the sort of people where everyone say "he's always been such a nice guy!". There's no absolute security ever when hiring. All I want to make sure is that you fit in, act like a professional and get your work done.
  • Count Vader
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    Count Vader polycounter lvl 12
    Hm, well that makes me feel slightly better, thanks! I noticed you were speaking from a first person perspective w/r/t hiring people, is that something you're responsible for doing at your respective company? Not that I'm being like LET ME SEE UR CREDENTIALS since I believe everyone can have good advice in this matter, just curious. :)

    Also, I'm still unresolved as to what to physically put on my resume under the School section.

    If I say 'Blah Blah Blah College for 3D Whatever' should I just indicate that I attended but didn't finish? If so, it would make it seem like I went to school for 3d art (which I did, and learned a lot) but open up the issue of 'well why didn't you finish whats wrong with you etc etc'

    OR leave out school altogether on resume ?
  • skankerzero
    i'm a dropout. doesn't hurt me. i'm rather proud of it.


    your portfolio will do the talking. post links.
  • Count Vader
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    Count Vader polycounter lvl 12
    Heh, here's two P&P threads I made recently. Not really representative of what I want the final quality of my work to be, but it's pretty much where I'm at now in terms of quality.

    http://www.polycount.com/forum/showthread.php?t=125055
    http://www.polycount.com/forum/showthread.php?t=124020
  • Kwramm
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    Kwramm interpolator
    yeah, I hire people. Folio (because we want you to get stuff done) + personality (because I want to work with you and not against you) is what counts most.

    I see schooling as a bonus. And I don't really look for a degree. I look mostly for courses and anything else you did. E.g. if you're a junior with little job experience then it's really awesome if you mentored other students, or if you worked in a team, or if you learned stuff that you cannot teach yourself easily (e.g. life drawing, lighting - with real studio lights, acting, programming/scripting - because being technical in a technical industry is great, etc).
  • chrisradsby
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    chrisradsby polycounter lvl 15
    Doesn't really matter if you're a drop-out but it's also highly important to be able to finish stuff on time. So as long as you're focused when you're working and make it so people can depend on you then it's fine.

    However , I wouldn't say that you dropped out of school in an interview. Just like ZacD says, just mentiion other reasons, financial or personal. In this industry, portfolio and mindset matters I'd say.
  • Mask_Salesman
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    Mask_Salesman polycounter lvl 13
    Your work looks good so who cares, aslong as you follow through at work then the past is irrelevant. Unless of course you dropped out of everything from being a crack junkie, then it could be a problem. :D

    Get a folio into your sig :P
  • sprunghunt
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    sprunghunt polycounter
    I know a few people who dropped out of university to work at game companies. If you have the skills then it's not a problem.
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 15
    iv never been asked about my education history during an interview so i wouldnt worry about it.

    A good portfolio and decent interviewing skills will land you the job and the ability to produce equal/better quality art under production pressure while maintaining a professional attitude will keep you the job.
  • Isaiah Sherman
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    Isaiah Sherman polycounter lvl 14
    When we discussed my schooling in my interview at Sucker Punch way back in 2010, the only thing we discussed is how much student loans suck and how the college system in the US is predatory.

    We didn't actually talk about what I did in school or why it mattered.

    You're fine.
  • PixelMasher
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    PixelMasher veteran polycounter
    you got further than me ;) I never have even set foot inside a post secondary insititution and am self taught. if anyone ever asks where I went to school I straight up tell them nowhere and I taught myself. usually they are kinda shocked but give props for it.

    I would just start telling people you are self taught. leave that education stuff off your resume if you didn't finish it but it doesn't really matter either way.
  • skyline5gtr
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    skyline5gtr polycounter lvl 11
    I have a college degree and cant get a job so I would say your ok
  • Kwramm
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    Kwramm interpolator
    if you finished it prevents at least that you get sorted out by HR if they're looking for a degree for immigration/visa reasons. My degree so far was only important for visas.
  • JohnnyRaptor
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    JohnnyRaptor polycounter lvl 15
    Oh yeah, I remember back when I was starting out, they wer saying to get a us visa, you need either 10years experience or atleast a bachelors degree.
  • Count Vader
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    Count Vader polycounter lvl 12
    Heh, thanks for the re-assurance guys, but I am still not sure what to put on my resume under 'school' ? Should I just not include that section?
  • ZacD
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    ZacD ngon master
    You can, I've seen multiple game artist resumes that don't have a school listed, like http://www.peperaart.com/resume.html
  • marks
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    marks greentooth
    I dropped out of college twice, and then failed my games art degree and dropped out of university too. Nobody cares if you have a piece of paper or not.

    I just wouldn't include a "school" section.
  • Count Vader
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    Count Vader polycounter lvl 12
    Hmm, well alright. That would whittle down my resume to pretty much nothing, considering I have like no relevant job experience :D!! But I'll probably do some freelance/unpaid shit before applying to the jobs i actually want
  • ZacD
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    ZacD ngon master
    Fill it up with every application you've used! Actually the best thing to do would write a cover letter for every studio you apply at.
  • Cheez
    They kicked my ass outta school way back in '98. Didn't seem to matter too much in the long run :)
  • aajohnny
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    aajohnny polycounter lvl 14
    Not sure if this was asked, but in terms of dropping out I have a question as well. Would it hurt you in the long run trying to get a higher role? (for example lead artist, senior artist, etc) or is that still more experienced based?
  • Count Vader
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    Count Vader polycounter lvl 12
    ZacD wrote: »
    Fill it up with every application you've used! Actually the best thing to do would write a cover letter for every studio you apply at.

    On that note, should I also fill out with shit like "Able to effectively bake normal maps using XNormal, familiar with effective modelling principles, know how to use photoshop, durable endoskeleton allows for fine motor function, etc etc" or is stuff like that kinda overdone. I see it a lot when I view more entry-lvl resumes, but it kinda seems to me that shit like "i can bake a normal map" should be understood as implicit when applying for a game art job.
  • monster
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    monster polycounter
    List all your skills on your resume, but not necessarily the cover letter.

    I also dropped out, but have had a very successful career. Not only have I not been unemployed for more than a few days at a time, but outside of my full time job I also teach game animation at one of the top rated game development courses in the US.

    Under education I put: "Art Institute of Dallas - Completed foundation art courses."
    But I don't put a date, and I don't put that I didn't graduate. If asked furring and interview I tell them the truth. I enjoyed design and color theory classes, but once the classes got technical, I felt I knew more than the teachers and I was wasting my time and money.

    (Just as a side note - just because you feel you know more than the teachers it isn't always true. In my case I was literally giving classes to teachers outside of class time.)
  • Kwramm
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    Kwramm interpolator
    aajohnny wrote: »
    Not sure if this was asked, but in terms of dropping out I have a question as well. Would it hurt you in the long run trying to get a higher role? (for example lead artist, senior artist, etc) or is that still more experienced based?

    If you have no clue about leadership because you learned art on your own or because you got no clue about leadership because you learned art at university doesn't make a difference ;)

    At the lead level experience does count for a lot, but soft skills become more important. You have to be organized and you will run a team, but the real hard planning comes, in a good company, from the producer. You'll be more giving feedback, pushing people's strengths, mentor, resolve conflicts, review assets, help others getting their work done.

    I don't think you need a degree for that, just the right attitude and personality. AD level may be different where you have to show a deep and conceptual understanding to be able to envision to direction for a whole game and then follow through on it with everyone else.
  • jaiarenwick
    Bill Gates was a college drop out and look where he is living right now. :) You've got more in your self than a diploma.
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