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Rigging a Film-Fidelity, Mutli-Million Poly Character

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Brian "Panda" Choi high dynamic range
Hey Polycount:

I have a ZBrush sculpt I want to rig to pose for a 3D print, but I do not know about how to rig a model of several million polygons, with seperate armor piece etc. Is there any special process to this that I need to know about, or is it really just a matter of "can your computer handle the weight?"

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