Hey all,
I am using X normal to bake out some maps, the problem is i am having trouble with a particular portion of the model, i have checked the cage and its fine, also because the problem area exists on the inside of the object (inside lamp head, where bulb goes), i detached those parts and baked them separately, however the results came of the same, any ideas as to what causes this issue?
Thanks
Replies
First things first, is your bake properly setup?
Settings used:
I have added the highpoly mesh.
Then i added the lowpoly mesh.
Under the low poly mesh i added the cage (Which i have checked and its fine).
I set edge padding to 4, bucket size 32.
Normal Map tangent space checked and X+ Y+ Z+ As swizzle coordinates
Closest hit if ray fails.
Things i have tried:
I have tried removing the cage, same problem.
I have tried making the cage bigger, Same problem.
I have tried deleting all parts of the object apart from problem area, same problem.
I have tried flipping normals, no luck.
If you don't mind, could you send the obj's of just the lampshade over?