So I've recently had the time to come back, make a lot of changes, adding new things, and finish this environment. I wanted to thank everybody that gave me critiques and suggestions from before. I'm still open for critique and suggestions. I would like to enhance my lighting if there are any lighting experts out there. All I have now is a dominant directional light. I wonder if there's more lights I should add, in what areas/parts, and what I should keep in mind when lighting.
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-Nice lighting
-Nice texturing
-Nice atmosphere
Nice work overall
http://i820.photobucket.com/albums/zz126/HakiMaterial/HakiMaterial_Blogspot/Hidden_Pages/Forest_Chapel/Portfolio_Images/Forest_Chapel_G1_zps7f05a724.jpg
Especially in this shot where the trees are so big that the house itself feels like a tiny toy house. It's better than you make bigger native trees than scaling them up because you end up with leaves that feel bigger than the whole house.
Other than that, really cozy environment!
Once the scale problem is worked I think it's going to be great. I like the luminosity of the direct lighting, and the light shafts are nice. I would just say the wall stone texture looks a bit too dark and too contrasted, when seen from a distance this texture next to the bright stones around the door don't seem to be part of the same object.
Also if you want to polish a bit more I would say the ground is a bit too planar.
Other than that it's fine I really like the translucency on the flowers and grass, is this SSS?
@ikblue About the flowers and grass they aren't using any SSS because atm this pc isn't handling dx11. I see what you mean about the contrast issue. Thanks man, I'll see what I can do.
I like it though
Also the tree bark texture is too tilled, It repeat it self too much.
Keep it up
PLEASE I LOVE THIS ONE!