Love it so far
Reminds me of the black-and-white bits of Dark Sector... except with colour and all. Also would remind me of the interiors in RAGE, except without the clutter. If you're still working on this, IMO, some loose paper, stain decals where the pipe meets the floor, industrial carts, etc... would be quite welcome
You should make more modular textures! Will be more efficient, both timewise and memorywise : ) Also you could have got some more usage out of your walltexture there. You could probably have shoved the pallet in there aswell as scaling up/repacking some of the other pieces : ) otherwise textures are looking good.
@ Auld / Ledyr / Hollandje and of course Amber, thanks guys for your kind comments
@ Tor, hey man! Yeah I thought about doing modular textures but I always end up with rubbish edges, or having to chamfer them, I do struggle with modular textures on complex objects (I know a crate is hardly complex). So in this case, I thought I'd make it unique but with the option to use the components like the wooden planks and nails elsewhere in the scene aswell, or variations on the same crate but destroyed, fallen apart.
Wow. As an aspiring Environment Artist, I'm really impressed by the amount of detail that the texture maps bring to the meshes you've created. I agree with hollandje, the pallets are really inspiring. The lighting cast though the windows really pushes the feel of the space as well. Great work so far!
Updates: dropped the pallet texture down to 512s (thanks to the harsh but fair assessment of Tor Frick) as they were way to high for a simple game prop, seem to have lost a lot of detail, which will teach me to not use unique textures for such simple props. Added oil drums, these do have modular textures and I've created a material that texture blends nicely with rust and a basic dirt based on re-using the specular map. The texture size for these are 1024x512 and each barrel is 426 triangles.
Hey Chris, , cheers matey, I hadn't noticed that, but now that you mention it, yeah they are, will fix that! @Holldanje, keep with it bro, 3 years ago, my first year at uni, I was just learning the same. It will get easier and eventually all click into place. @David-J, sorry man, forgot to say thanks to you @Dan_ thanks for the encouragement @sookram, cheers mate
i'm interested to see how more contrast in the lighting would look. Might fit the feel of that old abandoned slum grungy warehouse if you have some darker shadows. Maybe turn the indirect bounces down see how it looks? Lighting now isn't bad by any means, but hey don't know how it'll look until you try!
Great work, nice progress!
This new ground maybe a little bit too much for this scene. There is no space left to rest the eye. The previous ground was better imo.
Keep up the good work!
I can see you really worked hard on your new ground texture but I personally think that in this environment a big tiled floor or concrete would be the best fitting. The water is also a bit over reflective in the third photo. Just some minor feedback
There's a graffiti above the entrance that grazes the concrete bar. I don't think, sprayers would place it like that as it makes their work more difficult. Other than that this is some amazing piece of art.
Replies
Reminds me of the black-and-white bits of Dark Sector... except with colour and all. Also would remind me of the interiors in RAGE, except without the clutter. If you're still working on this, IMO, some loose paper, stain decals where the pipe meets the floor, industrial carts, etc... would be quite welcome
EDIT: Not crates, I meant wooden pallets
Wireframe, may have to click on the image as thw wireframe has rendered a bit thin
@ Tor, hey man! Yeah I thought about doing modular textures but I always end up with rubbish edges, or having to chamfer them, I do struggle with modular textures on complex objects (I know a crate is hardly complex). So in this case, I thought I'd make it unique but with the option to use the components like the wooden planks and nails elsewhere in the scene aswell, or variations on the same crate but destroyed, fallen apart.
other than that looking forward to more. What do you plan to add in the middle?
@Holldanje, keep with it bro, 3 years ago, my first year at uni, I was just learning the same. It will get easier and eventually all click into place.
@David-J, sorry man, forgot to say thanks to you
@Dan_ thanks for the encouragement
@sookram, cheers mate
i'm interested to see how more contrast in the lighting would look. Might fit the feel of that old abandoned slum grungy warehouse if you have some darker shadows. Maybe turn the indirect bounces down see how it looks? Lighting now isn't bad by any means, but hey don't know how it'll look until you try!
This new ground maybe a little bit too much for this scene. There is no space left to rest the eye. The previous ground was better imo.
Keep up the good work!
There's a black strip in front of the doors that doesn't seem to belong. Perhaps the normals were flipped on that rectangle.
@DWalker, not sure whats happened there, will fix it
Cheers guys