I know not that of an popular tool for game related 3D art, but still new version is out and some people might be interrested in it. For me cool news since Cinema has turned quite into my main tool for quite some time now over Maya.
OMG.. C4D is addressing their crappy bevel tool :P
Any Hard surface artist should check it out, looks pretty sweet.
The sculpting tools seems to have been updated quite a bit as well, I like the new projecting thingy.
Will need to play around with the demo a bit and see how the new tools work.
All of these years, the thing I miss most is being able to edit vertex normals. Honestly, if that was available in C4D I would be using it way more than I am now.
Oh, was it crap before? I've never used it. But the bevel in the video looks nice ... Although the video is a little cheeky showing 5 "competitor" bevel results without naming any names. Uh huh, real convincing there.
OMG.. C4D is addressing their crappy bevel tool :P
Any Hard surface artist should check it out, looks pretty sweet.
The sculpting tools seems to have been updated quite a bit as well, I like the new projecting thingy.
Will need to play around with the demo a bit and see how the new tools work.
All of these years, the thing I miss most is being able to edit vertex normals. Honestly, if that was available in C4D I would be using it way more than I am now.
I cannot guarantee if its what are you looking for (as I don't have the technical knowledge) but it seems that this plugin permits to enable Vertex Normal editing:
i wish autodesk would take note and implement a similar bevel tool to its programs, at the moment maya's can be a bit buggy and it would be nice to have options on how the bevel behaves at vertex junctions.
Oh and I am aware of the Frostsoft plugin man. =P Just having it built in would be nice y'know.
That would really push Cinema 4D forward, but they also need to revamp BodyPaint, the UV Editor (which is part of BodyPaint), make available the Sculpting symmetry option into Modeling mode (extrude, bevel, move, etc) and other stuff that doesn't come to mind at the moment.
C4D already has a symmetry modifier for modelling.
What is it that needs to be improved in bodypaint and the UV editor?
Honestly for texturing, no matter what app, I still go to Photoshop for any serious texturing. BP I mainly use for blocking stuff out or fixing seams.
C4D/BP3D is usually my got to app when I want to unwrap things. (Laying out my UV's and what not I do in Maya.)
It could be that I am a bit biased to C4D as that was the first modeling program I started using.
C4D already has a symmetry modifier for modelling.
But I mean the one where you can, let's say, a point of your mesh in whichever side you want, with the Symmetry modifier you can only edit the original side, if you take a look on how Sculpting module symmetry behave, that's what I mean. In sculpting it works so well you can also move your pivot in the middle of the mesh you want, do an Align Workplane to Selection and voil
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Any Hard surface artist should check it out, looks pretty sweet.
The sculpting tools seems to have been updated quite a bit as well, I like the new projecting thingy.
Will need to play around with the demo a bit and see how the new tools work.
All of these years, the thing I miss most is being able to edit vertex normals. Honestly, if that was available in C4D I would be using it way more than I am now.
I cannot guarantee if its what are you looking for (as I don't have the technical knowledge) but it seems that this plugin permits to enable Vertex Normal editing:
http://frostsoft.blogspot.it/p/plugins.html
(there is a free limited in functionality version too)
overview of the plugin:
http://frostsoft.blogspot.it/2012/01/vertex-normal-tool-plugin.html
To see the new bevel too in action: http://www.c4dcafe.com/ipb/files/file/991-model-a-technic-beam-using-the-bevel-tool/
also the music in the trailer was really catchy
Oh and I am aware of the Frostsoft plugin man. =P Just having it built in would be nice y'know.
Yeah, by right clicking in each of them, and selecting one of the topology option.
That would really push Cinema 4D forward, but they also need to revamp BodyPaint, the UV Editor (which is part of BodyPaint), make available the Sculpting symmetry option into Modeling mode (extrude, bevel, move, etc) and other stuff that doesn't come to mind at the moment.
We have to wait, at least, for R16 :poly121:
What is it that needs to be improved in bodypaint and the UV editor?
Honestly for texturing, no matter what app, I still go to Photoshop for any serious texturing. BP I mainly use for blocking stuff out or fixing seams.
C4D/BP3D is usually my got to app when I want to unwrap things. (Laying out my UV's and what not I do in Maya.)
It could be that I am a bit biased to C4D as that was the first modeling program I started using.
definitely one of my favorite apps, the demo got me into 3d
But I mean the one where you can, let's say, a point of your mesh in whichever side you want, with the Symmetry modifier you can only edit the original side, if you take a look on how Sculpting module symmetry behave, that's what I mean. In sculpting it works so well you can also move your pivot in the middle of the mesh you want, do an Align Workplane to Selection and voil