How long does it generally take in a studio setting to create a lead character model, something in a next gen setting. Like Sam fisher from Splinter cell, or Cratos in God of War. I know there are a lot of variables, like iterations / changes, but say if things were to go smoothly.
Thanks. : )
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Crazy Matt is about as exact as I was going to be...I did hear that they were spending 4 weeks on just the heads for the last of us. The quality suggests that, but 4 weeks is a long time on just a head, and the internet love to exaggerate the hell out of things
lifted from here: zbrush central
http://wiki.polycount.net/CategoryGameIndustry#Time_Estimates
I'd say MOST of the games I've worked on required the Main character to be remade from scratch a few times during their development due to an added feature, a change in story, or the AD just getting sick of looking at it. In terms of simple 'modelling' it's 1-3 month.
I could be wrong, but I would almost account for the main character to be 'redone' roughly once per year of production.