Hey guys. I'm just starting some textures on this low poly target dummy and I am having some issues figuring out how to approach the light source. If I go directly off the concept art it seems to be awkward if its mirrored uvs. Should I change the light source to a more direct one from the front of the dummy?
here's the concept
concept by gimaldinov
Replies
That combined with a proper AO pass should give the model enough info to convey the forms properly. This would work in an open environment.
If these models are to be placed inside a dungeon or something I would probably go with 4, 6 or 8 lights coming from each direction horizontally.
Actually, to be on the safe side, you could probably combine the 2.
Made a quick example.
Regardless of the situation I think the 3rd option would be best in almost all cases.
Having multiply light sources allows you to have a specular highlight no matter what angle you are viewing the model from. Having the light come from above also is just natural, since most light sources in the real world are above our eye level. (The second example isnt a very good one tbh, cause even in dungeons and what not I assume a light sourced would be at eye level or above.)
And having a secondary light source allows you to convey the silhouette of the model a bit better.
That being said, allot of people just use a single lightsource(sky/sun) but have multiple specular highlights in the texture.
Hope that helped. =]
I'd go with the first sphere, simple directional sun light, and have multiple faked specular points to catch the shapes of the model better.
Basically think about it this way. You have 1 light that only emits diffuse lighting, so no specular higlights, which is the directional light coming from above.
Than you have multiple pointlights that only emits the specular highlights, no diffuse. Than combine the 2.
Add some AO.
Add some bouncelight.
Thats what I would do for props that would get reused all over the place under different lighting situations.
Edit- the faked specular higlights would only work on hard surface/non organic type materials though. It would probably look like crap on skin /cloth and what not.