Hey guys,
I've ventured back into the shiny shiny of AAA art making. Something I haven't really looked at for the past two years working on games where that knowledge wasn't really needed. I pretty much gave myself a heart attack when I realised how much I'd forgotten about the process.
So if you could be so kind as to help me out a little I'd be very much appreciative. (The more I look at it the more I'm aware of how ugly it is *shudder*)
There does seem to be some normal map weirdness going on, on the left blade there. I thought you could use mirrored geo with flipped UVs without any trouble but I as I am getting this as a result, maybe I was wrong? :poly102:
I didn't want to grunge in up loads, but I don't want it to be boring either so it's a bit of a balancing act and I've not got it right yet so yeeahhhhh... drop some knowledge bombs for me
Replies
A few comments, feel free to ignore:
- Like you mentioned, to me the texture kind of looks too clean and plain. You don't need to go crazy on the wear and tear, but I think it could use a bit (unless batman just got it from Fox), or maybe add some patterns/contours to make it less dull. I'm not sure if you have a reference, but if you have none, you could try to check out folding/military knives--they have grips/contours/designs that add to appeal and sometimes functionality.
- for the blade curvature and the the bottom part of where it folds, you could add more polys to appear less boxy. I feel like there's a mismatch with the polycount of the those and the center screw.
- on first look, I feel like the silver part where the blade is screwed on and the blades are one (sliding along a path) because of the similar color. You could try to change the color for that. While we're there, would be nice to maybe add some details on the screw too
- don't know if it's intentional, but the cavity on the blade looks really flat
Hope that helps, but like I said, I'm no pro so feel free to ignore them
thanks for the reply, have to say I agree with you on most, if not all of your points. I didn't have any ref so I kind of had a vague idea and just started building. Probably not the best workflow ever but hey ho :P
I know what you mean about the polycount difference - that was because I was having a normal map issues when baking and was told having some more resolution in there would help... which it did but now yeaahhhhh there is a discrepency between them for sure... hmmmmmmm
And as for the "no way to throw without hurting Bats" - I'm somewhat inclined to agree, but I think this also rings true for most weapons, I like to this that the risk is minimised due to the points of the blades meet the middle hinge (see attached img) but who knows!
Thanks again bro