This is my second character model using Zbrush, 3Dsmax and Mudbox. I just enter my third semester of school in video game. Any tips and trick would be greatly appreciated. I'm a noob at forum, I don't even know how to post an imagine on my own tread :S. Plus I created another tread at the wrong place... Thank You!!
Hey Darok, for the sake of learning try to nail the overall forms of the anatomy before throwing clothes over it. The silhouette of the model just looks a bit off especially without the clothes.
When I was in school I rarely got much of a chance to focus on creating quality work. This stuff takes time and a lot of patience. I wouldn't get too caught up redoing this if it's a school project on a tight deadline but if it's a personal project then there is obviously a lot of work left to do. Whatever reference you're using make sure you have multiple views of it. Try not to mix different body-types till you have a bit more experience.
I would also consider doing isolated studies, right now you have a huge project that can get a bit overwhelming.
If character art is the direction you want to specialize in, then I'd suggest breaking the human form into small projects and really studying the anatomy. In your current model there are simply too many areas that are not working. Basically, you need to either get better reference (from life) or follow what you have more closely. Treat it like a big research project.
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http://s914.photobucket.com/user/waremann_khuon_24/media/femaleanatomy_zpse3092887.jpg.html
Her head seems too small for the rest of the body; she seems to be about 8 heads tall at the moment.
When I was in school I rarely got much of a chance to focus on creating quality work. This stuff takes time and a lot of patience. I wouldn't get too caught up redoing this if it's a school project on a tight deadline but if it's a personal project then there is obviously a lot of work left to do. Whatever reference you're using make sure you have multiple views of it. Try not to mix different body-types till you have a bit more experience.
I would also consider doing isolated studies, right now you have a huge project that can get a bit overwhelming.
If character art is the direction you want to specialize in, then I'd suggest breaking the human form into small projects and really studying the anatomy. In your current model there are simply too many areas that are not working. Basically, you need to either get better reference (from life) or follow what you have more closely. Treat it like a big research project.