Hiiii
As some user recomended, this are all my current concepts, ill edit this one from now on
I need help on 3D modeling, if someone likes the concept. i would really apretiate it
IMPORTANT
I need the HARD TRUTH, EVEN IF ITS PAINFULL
PA weapons
Staffs, maiden, skywrath, kotl, etc
Sven Ornamental Set - suggestions, critics, please!
Replies
The Skywrath staffs are a perfect example of this, look at the first concept with the head of the staff. It looks completely flat and doesn't help with determining where the hard edges, bevels and volume would end up.
The Sven concept is nice but I feel the Sword needs something to set it apart. There are a plethora of Sven swords not only in the workshop but in game. Your concept needs something special.
i wanted to do a round sven sword... all swords are overly exagerated, they all look amazing but i wanted more clean round shape to match the set
im redoing it, hope it will look nicer
I will be glad to work on those..
ill see what goes on in this mind for those 2
thanks... i wish it can be a real boy some day ... not that lifeless paper concept
create a bunch of awesome hooks,and some mortred blades so that we can choose the best!
You should try double sided mortred blades(Something like the Deathwielder)
Meanwhile, I'm a fan of the last PA blade. Noice.
Thats the idea, it doesnt has to be a normal hook, if it has the same action why would you try some diferent shapes... hooks are lots, are they all look almost the same.
Thanks . hopes someone makesthe PA in 3D so i can start with textures and details
Do you like it?
I can edit it the way you want me to...
I changed your concept a little bit.Tell me what you think..
Should i keep improving them or dont you like them?
I am confident in handling the 3D Modelling side of things, including UV Mapping, and Ambient Occlusion.
When the texturing is done, I can also cover the work necessary on the Shader Masks if preferred (except Mask 1 R&G, I leave them black).
If you're interested please add me on Steam (and send me a PM here as I'm not online that much these days ).
Examples of my work submitted to the DOTA 2 Workshop can be found here.