Love the weeping robot! Especially love the woman in the kitchen piece, and the block forms dissection. Would be great to see more of these, committing to a series is a great way to improve and evolve.
That Robot kicks butt. I thought it was 3d at first. I had to scroll up and see your 2D and was wondering why there was no 3D besides this one. I then looked at it again and realized it was frickin 2D!!!! What the heck. Did you animate the spec on different layers when the light turns on? So confused on how you got the water to look like a 3D fluid sim. I could imagine blur tool mixed with some displacement in photoshop. All in all I think you should show your secrets and do a tutorial. That is an amazing piece. I like the albino alligator. Reminds me of Claude from California Academy of Sciences.
Thanks guys! I did dozens of these little animated speed paintings at my last game Job. With regards to the water, After Effects has some pretty stock standard particle systems, one of which is CC Mr Mercury. Beyond fiddling with the particle properties, you place the rest of the illustration into a precomposition and apply the Particle effect to that precomp and it kind of behaves like a mask, with in-built basic displacement controls.
The Robot was kind of basic and easy to execute. You don't really have to do much to make them work to a minimal standard.
A detail shot of a larger illustration. The full thing will answer many narrative questions such as: Who killed the dragon? How did they bring it down? How did they remove that giant chunk out of it's neck? All these and more will be revealed when I post the full illustration on January 32nd!
Study of my favourite digital painting by Xiaoyu Wang, Original is here. Don't know why this didn't appear when I submitted it the first time. EDIT: Apparently pending approval. Problem solved.
Your work is now in the banner rotation. We had to attach an image in your first post to get it to work (banners rely on the images being hosted locally). Hope that's OK.
Personally, I like your work a lot, very painterly. Keep up the great work!
Accuracy exercise I tried, it was really hard and I made a ton of mistakes. Probably the same amount of mistakes I normally make, but this exercise made it so much more obvious where I was going wrong.
Look at Dorian Iten's accuracy guide, it seriously helps.
Been chipping away at this painting for a while... I feel like my value hierarchy is sloppy. It'd be nice to find a nice balance between dynamism, readability, and having the lighting make sense.
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I agree with RobertRamsay,there are some nice colors going on. Looking forward to seeing some more of your stuff.
gonna try hosting locally for permanence sake
intuitive drawing left, traced reference image major forms right
The Robot was kind of basic and easy to execute. You don't really have to do much to make them work to a minimal standard.
Here's another one of those I did a while back.
Weird that I've never uploaded this
might be too saturated, iunno, looks different on each monitor which is a damn shame really
So Ronery
So Ronery inside
Will no one comment on my sketchbizzay
Personally, I like your work a lot, very painterly. Keep up the great work!
Look at Dorian Iten's accuracy guide, it seriously helps.
Studied wangjie le for the following info:
1. Brush strokes across the contour of the form to get a better grasp of volume
2. Losing edges across forms where the normal direction relative to the light is similar, and accentuating areas of ambient occlusion near them
3. dark value areas of interest with one hard edge and one soft one
4. (didn't get this one right) conservation of energy - brighter values on tighter speculars:
I can't seem to smooth over my big forms without them being lumpy all the time
And I can't seem to get a nuanced control of my small/tiny forms. See mouth, eyes, etc
Been chipping away at this painting for a while... I feel like my value hierarchy is sloppy. It'd be nice to find a nice balance between dynamism, readability, and having the lighting make sense.