So in the picture you can see that on the left I have it all unwrapped properly and fit into the box. I am trying to render a normal map but for some reason whenever I do it comes out like it does on the right...
Why are all the parts laid out in the way they are in the render? I can't figure out how to fix it.
Replies
You want to select use existing unwrap and select which UV channel your bake will use (1 usually)