I'm working on a new environment and one of my walls has a circular window. I was looking for some help on going about creating the circular window or really round assets like the window without killing to many polys and still making it look good. My first attempt at the block out circle window came out pretty deceiving, an tips or ideas?
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Like it was mentioned, either boolean a cylinder in there, or just place one and match the verts to it, or in the latest versions of maya, you could create a nurbs circle, project it on your place, and split the plane with the curve.
[ame="http://www.youtube.com/watch?v=NKtncTvmQJc"]Cutting circular holes into polygon meshes while maintaining good topology - YouTube[/ame]
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