In max I have a bunch of cubes spaced out by hand (all part of one single mesh) and I need to scale them all a tiny bit to ease the gaps between without having to re place them all
I need each cube to scale on its own center even though they're all part of the same mesh
I tried selection/pivot/transform and none worked like the extrude
it will always scale around it's own center, not it's base if you want that to happen but if you select all cubes and they are not connected it will definitely work
I do wonder why you have all the boxes in one mesh though, why not instance them and only edit one?
Then again, I also don't know what the purpose for your geometry is :-).
But, if I have to choose, I would have gone with perna's solution on this, it's indeed the better (if not best) way to do this.
Alternatively you could have used a push modifier, sadly it doesn't straighten corners. This plugin modifier does though.
Replies
Selecting all the edges just scaled everything like the normal scale tool would
That worked perfectly! Thank you!
I tried selection/pivot/transform and none worked like the extrude
it will always scale around it's own center, not it's base if you want that to happen but if you select all cubes and they are not connected it will definitely work
Then again, I also don't know what the purpose for your geometry is :-).
But, if I have to choose, I would have gone with perna's solution on this, it's indeed the better (if not best) way to do this.
Alternatively you could have used a push modifier, sadly it doesn't straighten corners. This plugin modifier does though.