Hey guys
Me and a friend are modding a belt fed machine gun into killing floor, a udk based game using the 2004 system (i think).
Unfortunately im running into some rather frustrating problems.
UDK seems to want to blend my animations together. My machine gun has a flexible but limited belt, which feeds into the gun when fired, then jumps back to its prior position over the space of a frame. Creating the illusion of feed.
However, UDK (or perhaps killing floor itself) dosent like this jump, and smoothes it out. In effect creating a belt being fed into the gun, and then kinda rewinding out again.
Is there any way i can mitigate this or turn this off. I have considered increasing my frames per second to 100, and then doing the reset in the space of two frames there, because i hypothesise that udk is infact creating curves in the spaces between frames to allow it to slow motion.
Any input is greatly appreciated guys c:
Replies
http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
https://www.youtube.com/watch?v=vEnJl2LfJVA
Theres the gun in question. On the hipfire i just upped the framerate to 100frames, so its less apparent, but still noticeable if you look, will probably just up that to 200 to try and make it so fast you cant see it, the ironsight fire is unchanged, and you can quite clearly see the rewind there.
The general idea should be to setup an event on the end of the animation and from there reset it back to the first frame.
Been quiet some time since I did anything in Unreal Engine 2 so hopefully I am not pointing you in the wrong direction.