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Author:
FredCM
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3D Art Showcase & Critiques
Conference room.
Croftyness
polycounter lvl 11
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Croftyness
polycounter lvl 11
Sep 2013
Starting on this concept. Anyone got any got some cool ideas for the floors and walls so they are not so boring?
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Croftyness
polycounter lvl 11
Sep 2013
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Croftyness
polycounter lvl 11
Sep 2013
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Croftyness
polycounter lvl 11
Sep 2013
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SpeedyB
Sep 2013
I like your floor texture, what are you rendering in?
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Hayden Zammit
polycounter lvl 12
Sep 2013
Yeah, I'm liking that floor too. What method did you use for the reflections?
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Croftyness
polycounter lvl 11
Sep 2013
Speedy - UDK
Hayden - Cube map with a sky texture as a placeholder.
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Croftyness
polycounter lvl 11
Sep 2013
Hologram yet to come.
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SpeedyB
Sep 2013
I would increase the polycount of the table. Give it more bevels, also I would make the legs more like the concept, in the concept they have a nice curve and details on them.
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Croftyness
polycounter lvl 11
Sep 2013
Reworking the table. Added some chamfers. Starting texturing tomo.
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Croftyness
polycounter lvl 11
Sep 2013
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Croftyness
polycounter lvl 11
Sep 2013
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Hayden - Cube map with a sky texture as a placeholder.