Hi Polycount. I've never been very good at seeking out feedback from other artists but I really want to improve my craft so here we go. I'm a bit nervous to post but I'm really looking forward to hearing some critique and direction from people with more skill than myself.
The eventual goal here is a static model of about 30,000 tris, set up in a game engine (probably either Unity or Marmoset) with the best shaders and texturing I can achieve in real time.
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Her stomach and ab could be a tad shorter.
How would you like her face/head to look like ?
Any concept ?
As for the face, I'm trying to combine equine and human elements to create an alien sort of beauty. I want it to look weird, obviously, but it needs to look authentic, and appealing.
I like what you are trying to do with the face, but I think it needs further exploration. Do some quick zbrush sketches with dynamesh to play around with the proportions and features. Be loose and free, and experiment. The face is a focal point so it deserves a lot of attention.
I'd say, beef up the horse' legs a bit. Also make sure her horse butt curves upward from her back. Her human waist should also be more well-built. And her human hip should be super busty for smooth transition into horse neck/back. And maybe shorten her human neck a bit :P
Keep it up man !