Hi polycount, this is my first post and I'm looking forward to being a part of this great community!
I am doing some low poly geometric art for a game and I want more vibrant colors on my geometry, I have tried playing around with specular materials and colored lights but it just can't give me the vibrance and contrast I'm looking for.
My question - Can i create materials with a range of colors depending on the amount of light the vertex recieves? Check the image below for clarification.
If you have other suggestions I would love to hear them, but i think this could give some interesting results.
Replies
I got the result i was looking for by selecting a falloff map in the diffuse slot, and selecting my light source as the falloff direction, now i can create rainbows!