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Specular to ambient - multiple transition colors

Lars
polycounter lvl 6
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Lars polycounter lvl 6
Hi polycount, this is my first post and I'm looking forward to being a part of this great community!

I am doing some low poly geometric art for a game and I want more vibrant colors on my geometry, I have tried playing around with specular materials and colored lights but it just can't give me the vibrance and contrast I'm looking for.

My question - Can i create materials with a range of colors depending on the amount of light the vertex recieves? Check the image below for clarification.

multiplecolors.png

If you have other suggestions I would love to hear them, but i think this could give some interesting results.

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  • Lars
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    Lars polycounter lvl 6
    Thanks for the response perna, great idea of simplifying it with a falloff material, I was overthinking it with lights and all.
    I got the result i was looking for by selecting a falloff map in the diffuse slot, and selecting my light source as the falloff direction, now i can create rainbows!
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