So I've have decided to make a mirror. Oh I set it up correctly, and the mesh does reflect using the cube map, but that's just it. Rather than reflecting the actual room that the mirror is in, it's reflecting the image which the cube map came with. Can anyone tell me how to get the material to reflect the actual room my mirror is in?
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Here's a tut how to set everything up.
https://udn.epicgames.com/Three/DevelopmentKitGemsCreatingDistortedReflection.html
As for the material setup, you'll just need ScreenPos node (don't forget to check Screen Align), that goes into Mask (R and G checked) that goes into a texture node with RenderTarget2D texture assigned to it.