Hi all, I seem to be having some problems with really blown out highlights appearing the chrome shader.
I have two lights setup in this scene both at quadratic and 4700 intensity with the distance relatively far away from the objects. But light linking has been switched off on the mirror.
The shader is a mia_material_x with the chrome preset but i turned down the glossiness and anisotropic all the way down and still can't seem to isolate the problem.
Moving the actual light source further away and bringing down the intensity has done nothing for it either and no indirect illumination has been turn on for this setup. I'm running out of ideas on what could be the cause of this highlight. Any solutions?
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