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Basic Exporting to Zbrush question

Hello, I'm very new to Zbrush, today is my first day using it.

I've seen a tutorial on how to export my base mesh from 3d studio max to Z-brush.
It says to UV map the model before exporting to Z-brush? I guess its important, but I wonder why.

I hope someone can answer me,

Thank you for your time :)

Replies

  • iniside
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    iniside polycounter lvl 6
    It's not important.
    Exporting UV map to zbrush is helpfull if plan to bake normals inside zbrush, and your base mesh is final mesh you will be using later.
    Ortherwise creating UV maps for base mesh is waste of time, as you will probably end up retopology high-poly from Zbrush to something useful.
  • Saibell
    Hi Iniside,

    I get it now. Thank you so much for your answer :)

    Btw, I know its unrelated, but I checked some of your work, just out curiosity, and you have great medieval bgs. Nice work.
  • CheeseOnToast
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    CheeseOnToast greentooth
    It's not important.
    Exporting UV map to zbrush is helpfull if plan to bake normals inside zbrush, and your base mesh is final mesh you will be using later.
    Ortherwise creating UV maps for base mesh is waste of time, as you will probably end up retopology high-poly from Zbrush to something useful.

    This isn't entirely true. There's a number of occasions you'll want to UV your base mesh. Here's some off the top of my head :

    1. Easy assignment of polygroups. Zbrush allows you to create polygroups based on UV tiles.
    2. Using surface noise with a tiling alpha pattern. You'll need good UVs if you want to make use of this (excellent) feature.
    3. Using masks created in other image software (eg. Photoshop). You can make use of things like "mask by alpha" to create some very complex sculpts that would be difficult to do by hand.

    I wouldn't worry too much about this stuff until you've advanced a bit, but be aware that these option exist.
  • iniside
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    iniside polycounter lvl 6
    I wasn't aware of 1. Thanks for the tip.
    I saw tutorial for 2 and 3 and at time didn't think it is usefull for anything beyond adding reptable patterns, which I ended up adding later in photoshop anyway, or now as simple tileable maps.
  • Saibell
    thank you very much for your answer CheeseOnToast.
    You're right that its too advanced for me at the moment but its great to know for the future.
    :)
  • yougofar
    Thanks I was looking for that!
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