Yay ! I finally found some time to finish this pinup ( started in septmeber 2012, *sigh* ). Well I'm better at doing faces now but I didn't find the courage to redo the head... As she is skinned and rigged I will shot other poses later ^^.
I really like this, I'm not so much a fan of the lighting, though. so much is in shadow and it just looks a bit too dark overall. I think the green you used for her costume could use a bit more saturation. Near the feet in your screenshots you've got a green light or something which makes the green of her costume look much nicer. I think if you tried to match that in your texture it'd look ace. Also her gun looks a bit out of place. I like it as a standalone piece, but next to the model it just looks too flat. There's lots of nice curves all over your model - data ass, dat hair, dat helmet, and then the gun just ends up looking kind of flat in comparison. These are all small things, though, I think you did an awesome job!
Looks great, although personally I think you could maybe do with making your metals slightly more, well, metallic. Right now though they're looking a little dull to me, upping their specular intensity would help I think.
Just something totally nit-picky though, and other than that I think it looks great as is.
I really like this, I'm not so much a fan of the lighting, though. so much is in shadow and it just looks a bit too dark overall. I think the green you used for her costume could use a bit more saturation. Near the feet in your screenshots you've got a green light or something which makes the green of her costume look much nicer. I think if you tried to match that in your texture it'd look ace. Also her gun looks a bit out of place. I like it as a standalone piece, but next to the model it just looks too flat. There's lots of nice curves all over your model - data ass, dat hair, dat helmet, and then the gun just ends up looking kind of flat in comparison. These are all small things, though, I think you did an awesome job!
Thanks for the crit, I agree. However I have a new monitor which is pretty bright and saturated so the lighting is not dark at all.
For the gun I really wanted to do a classical "retro-futuristic" gun as me generally see in pinup illustration, and then I changed my mind... I will do one with more curves when I find the time, I don't really like this one.
I will do some other shots with other poses later so I could make the changes.
@Mazz423 : totally agree with you, I textured evrything previewing in Marmoset,, but then I was unable to put the helmet on top of the eyelashes and sunglasses, because marmoset can't show two layers of transparency properly. So I went in UDK, and here my spec and gloss don't look the same at all, I tried to tweak that in the shader with some multiply nodes, but I can't have the exact same metallic look than in marmo... I'll try to find some tutos...
Hey Texelion, Gotta say I really like your new piece. Fun, bubbly and a nice healthy dose of Barbarella influence. Most of the guys above pointed out a few problems. Mostly the lighting and spec maps for the metal.
Personally I'd lose the angles of the model which are deep in shadow for a nice 50/50 between the light and shadow.
Great piece! I really like her, I do echo a lot of the previous critique; but here's something that bothers me about the posing. The way her legs are posed reads strange from the Front view at a glance. It feels like the foot going behind is actually going in front. Here's a redline to hopefully explain it better than I can in words!
Great piece! I really like her, I do echo a lot of the previous critique; but here's something that bothers me about the posing. The way her legs are posed reads strange from the Front view at a glance. It feels like the foot going behind is actually going in front. Here's a redline to hopefully explain it better than I can in words!
Yeah I saw that when I put the screens together, totally agree with you, I didn't take the best angle... and I was too lazy to do another shot ^^. I'll do better for the next poses, I promise...
Replies
Sorry no crits just props.
Very cool idea and model!
Just something totally nit-picky though, and other than that I think it looks great as is.
Thanks for the crit, I agree. However I have a new monitor which is pretty bright and saturated so the lighting is not dark at all.
For the gun I really wanted to do a classical "retro-futuristic" gun as me generally see in pinup illustration, and then I changed my mind... I will do one with more curves when I find the time, I don't really like this one.
I will do some other shots with other poses later so I could make the changes.
@Mazz423 : totally agree with you, I textured evrything previewing in Marmoset,, but then I was unable to put the helmet on top of the eyelashes and sunglasses, because marmoset can't show two layers of transparency properly. So I went in UDK, and here my spec and gloss don't look the same at all, I tried to tweak that in the shader with some multiply nodes, but I can't have the exact same metallic look than in marmo... I'll try to find some tutos...
Thanks for the comments guys, appreciated.
Personally I'd lose the angles of the model which are deep in shadow for a nice 50/50 between the light and shadow.
Yeah I saw that when I put the screens together, totally agree with you, I didn't take the best angle... and I was too lazy to do another shot ^^. I'll do better for the next poses, I promise...