Just a quick question.. Which image viewer do you like to use? (For example when you are modeling from reference). The standard windows image viewer really pisses me off because so much screen space is wasted to buttons I don't use. I'm looking for a simple (seriously - if i want to crop the image or adjust the colour, i'll open up ps..), elegant solution.
Ideas? Thoughts?
Zeno
Replies
Very lightweight and easy.
If limited to one monitor, then I generally load the image into the 3d modeler itself. For maya, it would be on a plane I can access easily, or with Blender (very good for pure modeling) you have an image viewer built into the application itself.
Actually even if you are not modeling in Blender, using its image viewer is probably the best. It lets you hide everything but the image and its a window you can move around the desktop. click drag to pan and mouse wheel to zoom. You could even switch to paint mode and draw directly onto it, this can use useful if you need visual guides. Either way its part of a complete 3d package and its free.
You can pop out windows or make use of the full interface.
Pretty cool.. Free photo editing.
The blender viewer seems to be exactly what I need - a no bullshit solution. However, I'm a maya user and installing blender just for the image viewer doesn't feel right.
Going to try out XnView and see how much I like it.
Anycase. It's really funny how hard it is to find simple image viewer with catalog tree, and without any editig options that support as many file types as possible..
granted you can probably change all these sort of settings but the fact that it's like that by default is enough to annoy me. I prefer good old fashioned windows photo viewer, but I think I'll check out this XnView, cheers!
https://code.google.com/p/sagethumbs/