Thought it would be fun to make some high detailed gear. Starting with the helmet below, before moving on to other parts. Stay tuned for zbrush and baking.
@Computron - the details in the image above are from the displacement map. Many of this were painted in my hand and some were just pasted from a different texture map. These details were not sculpted for this version.
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If youre doing the LWH, check proportions.