Art test for a job application.
I was asked to do a 3D character in the same art style as the ones in Plants VS Zombies. I was also asked to come up with my own zombie type so I went for a Hipster zombie. I thought that could be a pretty fun character to make.
I have a strong preference for hard-surface modelling and haven't really done any characters except a horrible demon hound I made back in school. So this was something of a challenge for me.
The company I've applied for is not into realtime graphics so I got a bit sloppy with the polycount which landed at 15k with the hat and the glasses. I also did several "faults" during the modelling process; finding myself doing unnecessary retopos of the head and hand(s).
Texture is one 2048 diffuse map with an AO on it. And the screens were taken from Marmoset Toolbag.
I made a very simple rig for the character as well - nothing advanced (it doesn't even have IK's!!) just so I could pose it.
Tools: Autodesk Maya, Adobe Photoshop, Santiago Orgaz xNormal, Marmoset Toolbag.
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