In my efforts to figure out how to do sweet point light maps like in that dota texture guide I followed some instructions from this thread:
http://www.polycount.com/forum/showthread.php?t=101000&page=2
(post 29 specifically) but I'm getting bad seams (I think it might be a texture padding issue) and I can't figure out how to save out the texture from the material editor.
IMSOSOOPID PLZHELP

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how do I add edge padding for this type of bake? What I'm doing is detailed in this post: http://www.polycount.com/forum/showpost.php?p=1613930&postcount=29