After jumping from Mudbox to Zbrush I've been trying to nail down an AO/Normal bake workflow using xNormal.
When I used Mudbox I'd explode the low poly in Max, import it into Mudbox, line up the high poly segments, then bake there or bring the whole thing into xNormal.
Is this about what I'm looking to do as a workflow in ZBrush, or is there another way to go about things?
Thanks for any help.
Replies
http://wiki.polycount.com/NormalMap/#Tangent_Basis