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Author:
praesidenter
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3D Art Showcase & Critiques
Drake Shield wip
Kyuzo
polycounter lvl 12
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Kyuzo
polycounter lvl 12
Aug 2013
Good day people,
after looking around wip threads i found wanderfull shields concept.
So here we are going
initial concept:
it's a wip, but drakes are close to be called done for me, any critics always welcome
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Kyuzo
polycounter lvl 12
Aug 2013
Want to call high poly done for now:
Will be appreciated for any useful advices/references for good handle
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LRoy
polycounter lvl 14
Aug 2013
Looks good! If you want to take it a bit further can check out the way this guy handled his holdeen armor.
http://www.zbrushcentral.com/showthread.php?178440-Holdeen-s-Max-Real-Time&p=1024759&viewfull=1#post1024759
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Kyuzo
polycounter lvl 12
Aug 2013
Woah, really nice thread, thank you very much LRoy
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Kyuzo
polycounter lvl 12
Aug 2013
Little update:
Final high poly:
AO/Normals:
wires:
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Texelion
polycounter lvl 8
Aug 2013
Hey ! Well I'm a little late to say that but I think you should make it look a little more "hard", it looks more like clay than metal at the moment ^^.
The baking seems good. You should correct the white gaps in the darker regions of the AO...
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Kyuzo
polycounter lvl 12
Sep 2013
Hey, thank you for response, had no time to work on this piece for a while, i did few ajustments in highpoly, hopefully they made model look better
Here are what i end up with at this moment:
for some reason i don't like how allshiny it looks like, but don't know where to push it, texturing isn't my strongest side
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Kyuzo
polycounter lvl 12
Sep 2013
Probably have to call this done
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Deforges
polycounter lvl 11
Sep 2013
You really lacked reference op.
but it did turn out well regardless. good job!
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AlexCatMasterSupreme
interpolator
Sep 2013
Deforges
wrote:
»
You really lacked reference op.
but it did turn out well regardless. good job!
Swag shield
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Kyuzo
polycounter lvl 12
Sep 2013
2Deforges: haha, it was really hard to understand your joke, since i didn't knew this person before.
To practice more materials decided to create one more shield from same concept:
wip:
Probably have to tweak proportions a bit.
Have to say, ZRemesher is a gift of the gods, tested it couple different ways to do hardsurface, just wonderful
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Kyuzo
polycounter lvl 12
Sep 2013
update
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Will be appreciated for any useful advices/references for good handle
http://www.zbrushcentral.com/showthread.php?178440-Holdeen-s-Max-Real-Time&p=1024759&viewfull=1#post1024759
Final high poly:
AO/Normals:
wires:
The baking seems good. You should correct the white gaps in the darker regions of the AO...
Here are what i end up with at this moment:
for some reason i don't like how allshiny it looks like, but don't know where to push it, texturing isn't my strongest side
Probably have to call this done
but it did turn out well regardless. good job!
Swag shield
To practice more materials decided to create one more shield from same concept:
wip:
Probably have to tweak proportions a bit.
Have to say, ZRemesher is a gift of the gods, tested it couple different ways to do hardsurface, just wonderful