Hey everyone! Long time since i posted, gotten really bad at uploading stuff in forums and so on. Anyways, this is a model i've been working on for some time now. I consider it mostly done now, but crits are , as always extremely welcome.
So this was originally inteded as an entry to a polycount/mixamo challenge for making a victorian explorer a while ago, obviously i didnt make the deadline
I went pretty high on the polycount because, well i didnt really have a budget and wanted to go a bit higher than i usually do.
Presentation shots:
Some high poly:
And a wireframe:
Replies
The Presentation shots are kinda killing all the work you put in though.
Shes a mass of shadows. Perhaps a few more light sources or an IBL solution would be in order? Also whatever it is in her hand is totally lost. I can see you detailed it, but its just a lens flare in most of the shots.
Her facial structure and hair is lovely, but something about how its lit or the texturing, or something is making her feel.. off.
Nice work on the damask skirt.:)
Anwyay, i took your advice and lightened up the render with a 3 point light setup. Also i used a softened sky to provide ambient lighting in marmoset.